The stable mBlock 3.4.5 software is posted on GitHub now (much thanks mBlock team!!) I can compile and export for windows just fine, but getting nowhere trying to compile a macOS application version. Anyone experienced with flashbuilder and macOS application please shoot me a message and let’s try together! Here’s where I am stuck now (so many places!)
Q1. Do I need to specify that I want a macOS project when I start a new FlashBuilder actionscript project? How to do that?
For windows projects, I select new “actionscript project” I can select “web” or “desktop” but I don’t see where to specify “macOS”. If I choose new “actionscript Mobile Project”, then I can pick “iOS”, but that is for iPAD and iPhone. I want macOS, just for regular mac laptops.
Q2. If I just select “actionscript project” and proceed, then I come to an error when I add in my mac ANE files. The error says:
this ANE does not support air-native-win32 platform
So I think that somewhere… I need to specify that this project is not for windows, but is for macOS.
Q3. When I export the project, there are a number of options, which one is correct to build a macOS project?
If I just use the Export Release Build . I get a release for Windows Applications.
The macOS build release should look something like this:
Two folders:
- _MACOSX and
- applicationname.app
Thanks for any help making a macOS application with Flash Builder for mBlock!